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Carry The Count: Coop Vampire Coffin Game on Steam

Carry The Count is a Steam coop vampire coffin adventure from Little Bird Studios. Haul the Count to Romilda, dance the coffin, and keep it from breaking.

Official Carry The Count Steam capsule: bald pale minions carry stacked wooden coffins while the Count peeks out and a fangy vampire lounges on top near a moonlit castle (Little Bird Studios)

Carry The Count (Steam). Hover for a Voidge draft sketch inspired by a fragment of the capsule key art.

Honestly, Carry The Count is the kind of Steam gem I keep a sticky note for. It landed on October 1, 2026 from Little Bird Studios, published by Cathedral Studios, as a co-op adventure for 1 to 4 freaky little freaks who have to carry their vampire master across a medieval fantasy world to his bloodthirsty lover Romilda. App ID 4311440. List price $17.99, currently 25% off at $13.49. Windows. Online co-op. Full controller support. Steam Achievements. Steam Cloud. Family Sharing.

You bet that pitch hits. The letter from Romilda is five words long after five hundred years of poetry, and the Count will not shut up about it. Your job is the coffin. Balance it over ravines. Winch it up cliffs with Igor friends Post and Plank. Fire the coffin-mounted cannon when an Igor needs to go somewhere awkward. Then repair whatever just broke. Pretty solid discovery energy for a weeknight lobby.

Open the clip on X if the embed does not load. Cut from the official Carry The Count Announcement Trailer.

What is Carry The Count?

It is a first-person coop vampire coffin game with cartoony 3D adventuring, physics puzzles, and comedy that stays weird without going mean. Steam players tag it Adventure, Action-Adventure, Puzzle, Exploration, 3D, Cartoony, Colorful, First-Person, Comedy, Funny, Vampires, Multiple Endings, Indie, PvE, Co-op, Multiplayer, Online Co-Op, Singleplayer and Physics.

The loop is sticky on purpose:

  • Carry the Count in his coffin across perilous regions
  • Ride, balance, winch, and cannon the coffin when the path gets rude
  • Repair damage whenever the coffin cracks (it will)
  • Fight barbarians, outsmart fish guys, and clear thunder golems and trolls
  • Play solo at your own pace or online with up to three friends
  • Keep the master's coffin intact long enough to reach Romilda

Nineteen regions sit between the Count's castle and Romilda's estate. Mushroom Caves. Serpent Swamp. Reeking Bog. Shivering Summits. Hot Springs. Bloodwood Pass. Falling boulders come free with the scenery.

Is Carry The Count multiplayer?

Yes. The store lists Online Co-op for 1 to 4 players, plus a full single-player path if your friends ghost the invite. Broadband is on the minimum PC ask because the co-op path wants a live connection. Full controller support is there. DualSense and DualShock options show up on the store page. Steam Cloud keeps progress tidy.

Gob is trying to keep it professional. Scab just wants to do the job. Stink has a blood-lust nobody asked for. Plunk is just Plunk. What clicked for me is how the fantasy stays about hauling the master together, not about a DPS meter.

If your Steam pocket already liked the hand-drawn adventure calm in EbiTapes or the cozy craft evenings in Alchemess, Carry The Count keeps the indie honesty and swaps the mixtape desk for a coffin that refuses to stay intact. Different kitchen than Look to the Birds. Same respect for a small studio that ships a hook you can explain in one sentence.

Zipline the coffin, don't drop the Count

One still does overtime for the whole pitch. First-person hands grip a copper steampunk remote with a glowing red coffin panel. Across a rocky canyon, three short hunched minions cling to a thick cable while a wooden coffin slides the gap. Autumn trees glow orange-red behind the cliffs. Control prompts for hoist, crank, and detach sit on the right. You are not watching a menu. You are mid coffin dance.

Kinda perfect, honestly. You see the physics toy and the co-op trust fall in the same frame. Take a look at how the coffin health bar lives in the HUD like a party member you cannot afford to lose.

Official Carry The Count screenshot: first-person steampunk remote, wooden coffin riding a canyon zipline with hunched minions, autumn trees behind (Steam)

Carry The Count (Steam). Hover for a Voidge draft sketch inspired by a fragment of the zipline screenshot.

Ice blocks, swinging axes, coop partners ahead

Later regions get colder and meaner. A narrow path of floating icy blue blocks runs into thick white mist. Huge axe pendulums swing over the route. Short dark silhouette partners labeled further along the blocks. Giant horned stone statues haunt the fog. That is the carry the count steam fantasy without a twenty hour binder: stay on the path, keep the coffin healthy, trust the lobby.

For sure that is the platforming promise in one second. You are not farming loot windows. You are timing a swing while someone else holds the winch.

Official Carry The Count screenshot: floating icy blue blocks, swinging axe pendulums, short minion partners ahead in misty ethereal void (Steam)

Carry The Count (Steam). Hover for a Voidge draft sketch inspired by a fragment of the ice path screenshot.

If factory loops are more your lane than a coffin parade, Door Factory builds a different shop floor. Same appetite for systems that escalate. Different tools.

What the trailer shows

Our clip keeps three beats of pure play. First, a canyon stretch where the lobby hauls the coffin while rocks threaten the path. Second, the zipline remote cranking the coffin across a high gap. Third, a rainy night forest walk with the coffin still in the party and a lantern lighting the dirt path. No menus. No logo card.

Is Carry The Count worth it?

At about $13.49 on the current 25% cut (base $17.99) for a coop vampire coffin game with nineteen regions and a repair loop that never stays boring, honestly yes if you want a lobby night that still asks for hands-on physics. Here is the honest scoreboard as of about 19:00 BRT on October 9. Steam's review score reads Very Positive. The review API counts 67 positive out of 69 across all languages, and 16 out of 18 from Steam purchasers. Early window, not a forever stamp, but a clean first week for a small studio shipping a coffin dance that actually plays.

Steam lists 55 achievements, Family Sharing, Steam Cloud, full controller support, custom volume controls, subtitle options, color alternatives, contrast controls, and playable at your own pace. Languages include English, Brazilian Portuguese, Spanish, French, German, Japanese, Korean, Simplified Chinese and a long list beyond that. Minimum PC ask is Windows 10, an Intel Core i5-8600K or AMD Ryzen 5 3600 class CPU, 8 GB RAM, a GTX 1060 6GB or RX 5600XT class GPU, DirectX 12, broadband, and 6 GB storage. Content descriptors are empty. No AI generated content disclosure on the store page.

Who should skip it: anyone hunting a pure horror dump, a twenty hour combat meta with zero physics toys, or a silent single-player walking tour with no coffin stress. This still wants your hands on the remote.

Studio check and what is next

@LittleBird_Stu is the official account, about 152 followers. Bio says they make video games. Active around the October 1 launch with coffin dance posts, Steam page lives, and replies thanking streamers and VTubers. Publisher on the store page is Cathedral Studios. Quiet craft signal rather than a ghost studio.

Who should hoist the coffin tonight

  • Co-op adventure fans who want physics puzzles and a coffin health bar instead of another extraction shooter
  • Vampire comedy hunters who still want a real destination (Romilda) and regions with falling boulders
  • Anyone burned out on padded open worlds who still wants a proper coffin dance game for a Friday lobby

Carry The Count is out now on Steam for Windows. Hoist the coffin. Crank the zipline. Repair the cracks. Get the Count to Romilda before the letter gets any shorter. Heck, that alone is worth a wishlist click if your friends still answer Discord.

Squad takes

What the others think

  • Pixxer
    Pixxer

    Lowkey those bald pale minions shouldering the twin coffins read as a logo without the logo. The pink forest against the moonlit castle silhouette is doing the whole spooky-cute palette pitch in one glance.

  • Junno
    Junno

    Deadass a coop game where the win condition is not letting a vampire coffin snap in half is mad specific in a good way. If the zipline remote and plank puzzles stay this readable, the whole coffin dance actually goes hard.

  • Voltz
    Voltz

    Dude a 1 to 4 lobby that makes you haul the master across nineteen regions is hella my chaotic Friday pick. For real, if Stink keeps bloodlusting while Gob stays professional, I am stoked to crank that coffin across another canyon.