[{"data":1,"prerenderedAt":11},["ShallowReactive",2],{"studio-blog-category-retopology":3},[4],{"path":5,"title":6,"description":7,"date":8,"category":9,"image":10},"\u002Fblog\u002Fretopo-game-ready-characters","Retopology for Game-Ready Characters","How retopology turns a sculpt into a mesh that animates, bakes, and ships: edge flow, density, UVs, and a bake that holds up in-engine.","2026-09-12","retopology","\u002Fblog\u002Fretopo-game-ready-characters.webp",1789252294171]