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Selkie's Salvage&Co.: Incremental Fishing Game on Steam

Selkie's Salvage&Co. is a first person physics incremental on Steam: fish scrap from a flooded ocean, grind it for upgrades and keep your mouse boss happy.

Official Selkie's Salvage and Co. Steam capsule: Selkie, a cartoon mouse girl with big round mouse ears, long red hair, buck teeth and orange lensed goggles on her head, grins at right while holding a glowing orange scrap cube, next to a glowing green neon Selkie's sign above a riveted gray metal Salvage and Co. plate on a dark background of tumbling junk squares (uglycoal, Shady Corner Games)

Selkie's Salvage&Co. (Steam). Hover for a Voidge draft sketch inspired by a fragment of the capsule key art.

Honestly, I did not expect fishing garbage to be this fun. Selkie's Salvage&Co. is a first person physics incremental fishing game: you play a little robot on a boat in a dark, flooded ocean, reeling up scrap, grinding it down and spending the money on upgrades so you can fish even faster. Your boss is Selkie, a mouse girl who mostly slacks off and watches you work. The full game launched on Steam on October 27, 2026. App ID 4984870.

Players are into it already. As of about 11:10 BRT on October 28, the store shows 99% of 158 user reviews as positive, rated Very Positive. It costs US$7.99, with a 15% launch discount to US$6.79 until November 3.

Open the clip on X if the embed does not load. Cut from the official Selkie's Salvage and Co. trailer.

Fish it up, grind it down, buy more

The loop fits on a chalkboard, and the game literally puts it on one: fish out garbage, throw it into the grinder, profit. You cast a bobber over the side, haul up whatever junk bites, and feed it to the grinder for cash. The HUD tracks your load in kilos against what the boat can carry, right above the money counter. That cash buys upgrades, the upgrades pull up more scrap, and the counter keeps climbing. The store sums it up better than I can: grind garbage down to buy upgrades to fish garbage faster to buy more upgrades to do it even faster.

It is a pretty solid hook if you like watching a number go up, the same itch our Big Dig writeup scratched with a museum. The difference here is that nothing is a menu abstraction. Every piece of junk is a physical object that rolls, bounces and piles up on deck.

Official Selkie's Salvage and Co. screenshot: first person view down the long wooden deck of a boat with red rails, buried under hundreds of glossy orange scrap orbs and copper cubes, a row of automatic fishing rods mounted along both rails, a big round gray hoop with a glowing yellow rim floating at the far end, a large yellow 50762.23 counter popping in the middle, a green LUCKY text at right and a misty dark teal ocean under a gray sky (Steam)

Selkie's Salvage&Co. (Steam). Hover for a Voidge draft sketch inspired by a fragment of the scrap deck screenshot.

Physics mayhem is the whole point

Heck, the developer calls it physics mayhem, and that is fair. Early on you are tossing single bits of trash by hand. Later the deck is a sea of orange scrap, automatic rods line both rails, and junk sails through a big floating hoop while bonus numbers pop. One upgrade even gives the autofishers a 50% chance to throw garbage into the hoop for you.

There is a shooting angle too. The store jokes that shooting garbage also counts as grinding it down, and the trailer shows you blasting junk out of the air. You also unlock new tools along the way to speed things up. It is kinda dumb in the best way, and I'm into it.

Selkie, the boss who mostly watches

Selkie is the star of the store page. She has the big round ears, the red goggles, the buck teeth and the attitude of a manager who already did her part by hiring you. According to the store, she keeps track of every relic you find, but primarily slacks off and watches you work. She hangs around the boat while you grind, and that dry little dynamic gives a tiny game a lot of personality.

Official Selkie's Salvage and Co. screenshot: Selkie the mouse girl in a black zip up jacket with red lensed goggles on her head leans on a wooden shelf at right with a bored half lidded look, while four collectible character figurines stand on the shelf in front of a big wooden ship's wheel, with green text reading Autofishers now have a 50% chance to throw garbage into the hoop and a yellow money counter at the bottom (Steam)

Selkie's Salvage&Co. (Steam). Hover for a Voidge draft sketch inspired by a fragment of the trinket shelf screenshot.

Trinkets, relics and a little treasure hunt

The other layer is collecting. The store says you explore the world to uncover relics from the past that give game changing bonuses, and you collect trinkets of the past along the way; the screenshots even show a shelf of little collectible figurines. It turns the grind into a small collectathon, so every haul has a chance of being more than just cash. If you liked the upgrade chase in our Drillbound post, this one swaps the drill for a fishing rod and a much moodier ocean.

What our clip shows

Three takes from the official Selkie's Salvage&Co. trailer on Steam. First, the bobber goes over the rail and the robot hands reel in scrap from the dark water. Second, the money counter racing past 4,000 as the deck fills with orange scrap, then Selkie herself sent flying across the boat. Third, a doodle on the in game drawing board, then you blasting junk out of the sky. No menus, no logo cards.

How long is Selkie's Salvage&Co.?

Short, and the developer is upfront about it. Before launch, they wrote that it is not a very big game, and answered a player asking about length with a few hours, probably. That is a feature for me, you bet. Good incrementals know when to stop, and I would rather get a tight few hours that end on a high than a prestige loop I abandon in week two.

If you played the demo, your save carries over and you pick up where you left off. On Steam it is Windows only, with English as the only language for now, Steam Achievements and Family Sharing. The minimum is Windows 10 64 bit, an Intel i5, 4 GB RAM and 1 GB of storage, so pretty much any gaming PC will run it.

Who makes Selkie's Salvage&Co.?

Steam lists uglycoal as developer, with uglycoal and Shady Corner Games as publishers. On X, @uglycoal is the artist behind the game, previously credited on Mondealy and A Whole Wolfrush, and mentions working from a sketch by the programmer, so it is a tiny team. They bill it as a fully human made game. Around the demo, the game nearly doubled its wishlists to almost 19,000, and more than 7,000 people played it. Since launch, uglycoal has been replying to players on X about saves, bugs and future plans, which is always a good sign.

Is Selkie's Salvage&Co. worth it?

For sure, if you like incrementals with something physical to look at. Fair warnings: it is short, it is Windows only and English only, and day one players are still reporting small bugs. But the loop of fish, grind and upgrade hits right away, Selkie gives it a ton of charm, and that launch price is easy to say yes to. Take a look on Steam before November 3.

Image credits & rights

Images on this page are hotlinks from the official Steam store assets for Selkie's Salvage&Co., used with respect for their copyright.

  • Selkie's Salvage&Co. on Steam
  • uglycoal (@uglycoal) on X
  • Capsule key art and screenshots by uglycoal, co-published with Shady Corner Games.
  • Screenshot sources remain on the Steam CDN (capsule and store screenshots for app 4984870). Voidge hosts only purple crop-inspired draft sketches for hover and fallback, plus the short blog clip.

Squad takes

What the others think

  • Pixxer
    Pixxer

    The palette is doing sneaky good work here. A murky teal ocean and a gray sky make every heap of orange scrap glow, so the screen literally gets brighter as your number climbs.

  • Voltz
    Voltz

    Dude, autofishers that can bank garbage into the hoop for you is lowkey the whole meta. Stack those, crank the grinder, and the late game turns into a full scrap fireworks show, for real.

  • Junno
    Junno

    Deadass, a mouse boss who slacks off while a tiny robot does all the work is the most honest workplace sim on Steam. Short, chaotic, made by actual humans, no notes.