IndieNo Murders In GrimwickBee And Boo GamesCozy MysteryPoint And ClickDetective

No Murders in Grimwick: Cozy Murder Mystery on Steam

No Murders in Grimwick is a hand drawn cozy murder mystery on Steam: a body turns up in a harvest festival scarecrow contest and the town says it's fine.

Official No Murders in Grimwick Steam capsule: the hand drawn title No Murders in Grimwick glows in cream lettering on a wooden festival arch above a dirt path, where a dark silhouetted scarecrow with deer antlers stands with its arms spread, framed by tall corn stalks, orange autumn trees, hay bales, carved pumpkins, red and white festival tents and strings of warm lights under a dusky purple sky (Bee and Boo Games)

No Murders in Grimwick (Steam). Hover for a Voidge draft sketch inspired by a fragment of the capsule key art.

No Murders in Grimwick is a hand drawn point and click murder mystery with a very cozy autumn coat of paint. You play a journalist sent to a small town to cover its beloved harvest festival, and the easy puff piece falls apart when a local turns up dead, displayed as part of the scarecrow competition. The twist is in the title: everyone in Grimwick insists there are no murders here. Solo developer Bee and Boo Games released it on Steam on October 21, 2026. App ID 5198670.

Honestly, it is the right game for this exact week. As of about 18:55 BRT on October 28, the store shows 91% of 47 user reviews as positive, rated Positive. It costs US$6.99, and the developer describes it as a short story adventure of about 1 to 2 hours.

Open the clip on X if the embed does not load. Cut from the official No Murders in Grimwick trailer.

A harvest festival with one inconvenient problem

The setup is pure small town comedy. The store calls it a very inconvenient murder, and that tone carries through everything: the friendly townsfolk, the helpful law enforcement, a festival committee that would really prefer you write about the pies. You explore the fairground, question suspicious locals, collect clues and items, and use them to open new paths and conversations until the story comes together.

There is no combat and no time pressure. Steam even tags it as playable without timed input, with a mouse only option. You poke around at your own pace, and the developer pitches it as a single cozy evening or a few short sessions. There are optional conversations, secrets and what the store calls ridiculous side activities, so wandering off the main lead is part of the fun.

Official No Murders in Grimwick screenshot: the Festival Entrance scene, a wooden arch with a Grimwick sign and a Harvest Festival banner hung with warm string lights over a leafy dirt path, a Welcome sandwich board with a jack o lantern at left, a ticket booth at right with a smiling blond kid in a flat cap, corn stalks, pumpkins and colored bunting under a misty purple sky, with an objective reading Go to the scarecrow judging and an inventory bar holding a Press badge plus Camera, Notebook, Clues, Map and Options buttons below (Steam)

No Murders in Grimwick (Steam). Hover for a Voidge draft sketch inspired by a fragment of the festival entrance screenshot.

The art direction carries the whole mood

This is where I fell for it. Everything is drawn with thick, slightly wobbly ink outlines and flat, muted fills, like a storybook somebody inked by hand. The palette is a dusky purple sky, burnt orange leaves, mossy greens and cream paper, so the scenes feel warm even when the subject is a corpse. The little details sell it: crows on branches, bunting strung between trees, pumpkins tucked into every corner, a press badge sitting in your inventory slot.

Even the UI leans into the feel. Your tools live on a parchment bar at the bottom: a camera, a notebook with a leaf on the cover, a cork clue board and a festival map. Location names sit on paper tags in the corner. It looks like a scrapbook of your investigation, and lowkey that makes the whole thing easier to sink into.

Dark themes, handled gently

Let's be clear about the content, because "murder" in a cozy game can mean a lot of things. Steam's content note says the game contains stylized depictions of murder and death, including a deceased character posed as a scarecrow with mild blood, plus references to alcohol, bribery and occult style rituals. It also says plainly that the violence is non-graphic. In practice, the body is a cartoon figure with X eyes, drawn in the same soft style as everyone else.

The developer calls it a darkly funny story of small town rumors, a suspicious "cult" and fall festival spirit. Players have also tagged it Horror on Steam, but well below Cozy and Dark Humor, and that ranking matches what I see in the footage. If you liked the gentle spooky mood of our The Plant Shop writeup, this sits in a similar lane, with more jokes and less dread.

Official No Murders in Grimwick screenshot: the Black Stag Circle, a clearing in an autumn forest with a tall standing stone carved with a rune at the center, smaller runestones and lit white candles around it, three members in dark brown hooded robes over red tunics standing at left and a leader in a hooded robe with white deer antlers and a fur collar at right, a crow on the wooden fence, orange trees and pumpkins, with an objective reading Find a way back into the crime scene (Steam)

No Murders in Grimwick (Steam). Hover for a Voidge draft sketch inspired by a fragment of the Black Stag Circle screenshot.

Suspects, clues and a very calm cult

The screenshots show how the case is organized. A townies and suspects board starts as a wall of question mark portraits and fills in as you meet people, from the ticket taker to the lost and found keeper to the Black Stag leader. The clue board splits main leads from side leads and collected evidence, and the festival map lists spots like the sheriff booth, the sacred grove, the hypnotist booth, the cider tent and the pumpkin contest.

Then there is the Black Stag Circle, a robed group with antlers and candles who, according to the trailer, have nothing to hide. Sure.

What our clip shows

Three takes from the official No Murders in Grimwick trailer on Steam. First, the scarecrow lineup at the judging, as the caption promises a town where there are no murders. Second, the cider tent and its helpful law enforcement, the quick murder reveal, and the Black Stag Circle. Third, your journalist walking the festival grounds, checking the notebook and visiting the pumpkin contest tent. No menus, no logo cards.

How long is it, and what does it run on?

About 1 to 2 hours, per the store. That feels honest for a mystery like this: tight, focused and done before the story wears thin. It is out on Windows, macOS and Linux, in English, with Steam Achievements, Steam Cloud, Family Sharing, color alternatives and custom volume controls. The minimum is Windows 10 64 bit, an Intel Core i3, 4 GB RAM, a DirectX 11 card and 1 GB of storage.

Who makes No Murders in Grimwick?

Steam lists Bee and Boo Games as both developer and publisher. On X, @beeandboogames is a solo developer based in Canada, and this is their first solo Steam release. Since launch they have been thanking players, streamers and everyone sharing the game, which is always a good sign. If you enjoyed solo detective work like our Bird of the North post, this is a lighter, funnier take on deduction.

Is No Murders in Grimwick worth it?

Honestly, yes, if you want a short cozy mystery for Halloween week. Fair warnings: it is brief, English only, and the subject matter is still murder, even if it is drawn gently. But the art direction is lovely, the humor lands, and the price is easy. Take a look on Steam.

Image credits & rights

Images on this page are hotlinks from the official Steam store assets for No Murders in Grimwick, used with respect for their copyright.

Squad takes

What the others think

  • Nyxe
    Nyxe

    Reckon this is the proper Halloween week pick for anyone who finds full horror a bit much. Two hours, a pot of tea, one very suspicious village, sorted.

  • Voltz
    Voltz

    Lowkey the townie board is the real game here, filling in those question mark portraits one suspect at a time hits like a checklist speedrun. No timer, no fail state, just vibes and clues, for real.

  • Junno
    Junno

    Deadass, a town insisting there was no murder while a dude is literally tied to a scarecrow post is elite comedy. First solo Steam release and the writing already goes hard.