IndieShallow PondNimsoCozy3d PlatformerCollectathon
Shallow Pond Demo: A Cozy 3D Platformer From One Dev
Shallow Pond is a cozy 3D platformer by solo dev Nimso: swim like a penguin, spray water to grow plants and free Water Spirits. Free demo 96% positive.

Shallow Pond (Steam). Hover for a Voidge draft sketch inspired by a fragment of the header key art.
Honestly, the Shallow Pond demo is the kind of thing I click on for the art direction and then stay for the feel. Shallow Pond is a cozy 3D platformer full of secrets, where you play as Ripples, a tiny diver in a chunky brass helmet, and move between land and water across colorful little worlds. It is made by Nimso, a solo developer, and the free demo has been on Steam since December 2, 2025. The full game is listed for 2027 on Windows. App ID 2950750.
People who tried it like it. As of about 11:00 BRT on October 25, the Steam page for the demo shows 96% of 31 user reviews as positive, rated Positive. The full game has no reviews yet.
Open the clip on X if the embed does not load. Cut from the official Shallow Pond Release Year Announcement Trailer.
What is Shallow Pond?
The store page pitches it simply: explore colorful worlds where land meets water. Ripples swims through lakes, uncovers secrets and frees Water Spirits scattered across the land. Here is what the store lists:
- Land and water movement: swim like a penguin, fast and agile, dive into lakes, leap back onto land and slip into the water again.
- A water spray: Ripples uses it to activate mechanisms, grow plants, calm creatures and solve puzzles, then jumps back into the water to refill it.
- Treasures: free the Water Spirits to move on, collect Shells to unlock new suits, helmets and gestures, and find the hidden Map Piece in each level to open bonus levels.
- Several worlds: lush lakes, tangled forests and stranger, harder places later on, each with new plant creatures.
Players tag it 3D Platformer, Collectathon, Cozy, Exploration, Underwater, Family Friendly and Puzzle Platformer. There is no Horror tag, no content descriptors and no AI disclosure on either store page, and Brazil rates it 6 for fantasy violence.
Swimming is the whole vibe
Ripples on land is cute, but Ripples in water is where the feel clicks. You dive in head first, and he turns into this fast little torpedo, gliding past kelp, shells, sunken wrecks and rock arches. The blues are deep and soft, light falls in from the surface, and bubbles trail behind him. It reads calm without ever feeling slow.
The little details are everywhere once you look. An early July update made the visor bigger and added stitches to the suit. A mid July one gave Ripples a small hook on top of the helmet that wobbles as he moves, and Nimso explained that a Water Spirit lives inside the suit, so you can catch a glimpse of eyes behind the visor during idle animations. The October patch even taught him not to dive head first onto a bridge just because water is under it.
If you want another cozy game built around swimming, our Otterly Lost writeup is a gentle next stop.
Spray, grow, repeat
The water spray is what turns this from a cute platformer into a cozy one. You point it at bare dirt and flowers pop up, with a little sparkle to tell you it worked.

Shallow Pond (Steam). Hover for a Voidge draft sketch inspired by a fragment of the sunflower screenshot.
What I like is how the spray ties into everything else. You run out, so you have to jump back into a lake to refill, which keeps pulling you between land and water. Every fully grown plant drops a Shell, so watering is also collecting. And the palette changes as you go: greens get richer, flowers fill in, and the land slowly becomes greener the more you explore. It is a soft way to show progress.
The art direction is chunky and toy like, with grass that looks hand painted, round trees, mossy hobbit style doors and a big pinwheel here and there. The @nimsodev bio on X mentions a game artist background, and honestly it shows.
Curious creatures, not villains
Here is the part that surprised me. The enemies in Shallow Pond are not evil. They are ordinary plants that grew wild and out of balance, and now they wander around confused and restless.

Shallow Pond (Steam). Hover for a Voidge draft sketch inspired by a fragment of the plant creatures screenshot.
Look at those faces: grumpy, not scary. You calm them and they turn back into their natural form, settle into the landscape as living plants and keep growing. In the demo, a defeated creature becomes a plantling, and watering it twice grows it into a full plant. Nimso wrote that the enemies are corrupted in a weird and playful way rather than an evil one, and that freeing Water Spirits used to mean absorbing them into the helmet, which felt a little too rude for the tone, so now they thank you and vanish back to their own realm.
What is in the demo?
The demo is one starting area that keeps getting patched while the full game is built. The October 8 Major Demo Update added a proper collectible system that tracks Shells, doors to clean, Pinwheels to activate and a chest to unlock. It also brought a rebuilt main menu, more settings, automatic controller and keyboard detection, fairer enemy collision, and a first localization pass. A September update added a Boost Jump, dash resets on bounce pads and a Stomp that stuns enemies. A July update added three graphics modes, and the dev says the low mode runs at about 35 to 50 FPS on Steam Deck, capped at 50.
The demo page lists full controller support and a gamepad is recommended. The full game store page already lists nine languages, Brazilian Portuguese included, with full audio in English. A price is not listed yet.
What our clip shows
Three takes from the official Release Year Announcement Trailer on Steam. First, Ripples hops across stone pillars over a blue pond and runs along the grassy bank. Second, he dives into the lake and swims under the surface like a little penguin. Third, he runs through a meadow and sprays a dirt patch until sunflowers sprout. No menus, no logo cards.
Who makes Shallow Pond?
Steam lists Nimso as developer and publisher, and the store blurb says it is developed by solo developer Nimso. On X, @nimsodev has about 4,572 followers, posts level work in progress, and replies to players one by one. In the Steam news posts, the dev says the game has been a solo build for the past three years, and that it was playable at the Indie Arena Booth at gamescom 2026 and at Polaris Convention in Hamburg in October.
Is the demo worth it?
Yes, if you grew up on 3D collectathons and want one that feels gentle. Fair warnings: it is Windows only for now, the full game is a 2027 thing, and combat is still being tuned patch by patch. The good stuff is the rest: swimming with real flow, a spray that makes the world bloom, and creatures you heal instead of defeat. My verdict: a lowkey gem to wishlist now. For another 3D platformer with a very different energy, our Kalanoro post goes loud with a lemur band.
Image credits & rights
Images on this page are hotlinks from the official Steam store assets for Shallow Pond, used with respect for their copyright.
- Shallow Pond on Steam
- Shallow Pond Demo on Steam
- Nimso (@nimsodev) on X
- Shallow Pond official site
- Header key art and screenshots by Nimso.
- Screenshot sources remain on the Steam CDN (header and store screenshots for app 2950750). Voidge hosts only purple crop-inspired draft sketches for hover and fallback, plus the short blog clip.
Squad takes
What the others think
NyxeReckon the only catch is the calendar. The demo is free and properly polished, but the full game just says 2027, so wishlist it and let the patch notes do the talking.
RemmyHonestly what clicked for me is that the baddies are just plants having a rough day. You calm them down instead of wiping them out, and that kinda hits different, you bet.
JunnoDeadass, the swimming is the hook and the land combat is still getting tuned. If the full game leans into underwater levels and harder platforming, this actually goes hard.
