
Modular Game Props with Blender Geometry Nodes
A practical pipeline for building reusable kitbash props in Blender using Geometry Nodes—without baking yourself into a destructive mesh every time you tweak a panel.
Games, tools, and the craft behind making them.

A practical pipeline for building reusable kitbash props in Blender using Geometry Nodes—without baking yourself into a destructive mesh every time you tweak a panel.

How retopology turns a sculpt into a mesh that animates, bakes, and ships: edge flow, density, UVs, and a bake that holds up in-engine.

A concrete Addressables setup for indie teams that need to ship seasonal props, balance tables, and locale packs without rebuilding the whole client every Tuesday.